/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd. * SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #pragma once #include "base/IEventQueueBuffer.h" #include #include #include class IEventQueue; //! Event queue buffer for X11 class XWindowsEventQueueBuffer : public IEventQueueBuffer { public: XWindowsEventQueueBuffer(Display *, Window, IEventQueue *events); XWindowsEventQueueBuffer(XWindowsEventQueueBuffer const &) = delete; XWindowsEventQueueBuffer(XWindowsEventQueueBuffer &&) = delete; ~XWindowsEventQueueBuffer() override; XWindowsEventQueueBuffer &operator=(XWindowsEventQueueBuffer const &) = delete; XWindowsEventQueueBuffer &operator=(XWindowsEventQueueBuffer &&) = delete; // IEventQueueBuffer overrides void init() override { // do nothing } void waitForEvent(double timeout) override; Type getEvent(Event &event, uint32_t &dataID) override; bool addEvent(uint32_t dataID) override; bool isEmpty() const override; EventQueueTimer *newTimer(double duration, bool oneShot) const override; void deleteTimer(EventQueueTimer *) const override; private: void flush(); int getPendingCountLocked(); private: using EventList = std::vector; mutable std::mutex m_mutex; Display *m_display; Window m_window; Atom m_userEvent; XEvent m_event; EventList m_postedEvents; bool m_waiting = false; int m_pipefd[2]; IEventQueue *m_events; };