/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2016 Symless Ltd. * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #pragma once #include "deskflow/KeyState.h" #include "platform/IOSXKeyResource.h" #include using KeyLayout = TISInputSourceRef; class OSXUchrKeyResource : public IOSXKeyResource { public: OSXUchrKeyResource(const void *, uint32_t keyboardType); // KeyResource overrides bool isValid() const override; uint32_t getNumModifierCombinations() const override; uint32_t getNumTables() const override; uint32_t getNumButtons() const override; uint32_t getTableForModifier(uint32_t mask) const override; KeyID getKey(uint32_t table, uint32_t button) const override; private: using KeySequence = std::vector; bool getDeadKey(KeySequence &keys, uint16_t index) const; bool getKeyRecord(KeySequence &keys, uint16_t index, uint16_t &state) const; bool addSequence(KeySequence &keys, UCKeyCharSeq c) const; private: const UCKeyboardLayout *m_resource; const UCKeyModifiersToTableNum *m_m; const UCKeyToCharTableIndex *m_cti; const UCKeySequenceDataIndex *m_sdi; const UCKeyStateRecordsIndex *m_sri; const UCKeyStateTerminators *m_st; uint16_t m_spaceOutput; };