/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2012 - 2016 Symless Ltd. * SPDX-FileCopyrightText: (C) 2004 Chris Schoeneman * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #include "platform/MSWindowsEventQueueBuffer.h" #include "arch/win32/ArchMiscWindows.h" #include "base/IEventQueue.h" #include "mt/Thread.h" // // EventQueueTimer // class EventQueueTimer { }; // // MSWindowsEventQueueBuffer // MSWindowsEventQueueBuffer::MSWindowsEventQueueBuffer(IEventQueue *events) : m_events(events) { // remember thread. we'll be posting messages to it. m_thread = GetCurrentThreadId(); // create a message type for custom events m_userEvent = RegisterWindowMessage("DESKFLOW_USER_EVENT"); // get message type for daemon quit m_daemonQuit = ArchMiscWindows::getDaemonQuitMessage(); // make sure this thread has a message queue MSG dummy; PeekMessage(&dummy, nullptr, WM_USER, WM_USER, PM_NOREMOVE); } void MSWindowsEventQueueBuffer::waitForEvent(double timeout) { // check if messages are available first. if we don't do this then // MsgWaitForMultipleObjects() will block even if the queue isn't // empty if the messages in the queue were there before the last // call to GetMessage()/PeekMessage(). if (HIWORD(GetQueueStatus(QS_ALLPOSTMESSAGE)) != 0) { return; } // convert timeout DWORD t; if (timeout < 0.0) { t = INFINITE; } else { t = (DWORD)(1000.0 * timeout); } // wait for a message. we cannot be interrupted by thread // cancellation but that's okay because we're run in the main // thread and we never cancel that thread. HANDLE dummy[1]; MsgWaitForMultipleObjects(0, dummy, FALSE, t, QS_ALLPOSTMESSAGE); } IEventQueueBuffer::Type MSWindowsEventQueueBuffer::getEvent(Event &event, uint32_t &dataID) { using enum IEventQueueBuffer::Type; // NOTE: QS_ALLINPUT was replaced with QS_ALLPOSTMESSAGE. // // peek at messages first. waiting for QS_ALLINPUT will return // if a message has been sent to our window but GetMessage will // dispatch that message behind our backs and block. PeekMessage // will also dispatch behind our backs but won't block. if (!PeekMessage(&m_event, nullptr, 0, 0, PM_NOREMOVE) && !PeekMessage(&m_event, (HWND)-1, 0, 0, PM_NOREMOVE)) { return Unknown; } // BOOL. yeah, right. BOOL result = GetMessage(&m_event, nullptr, 0, 0); if (result == -1) { return Unknown; } else if (result == 0) { event = Event(EventTypes::Quit); return System; } else if (m_daemonQuit != 0 && m_event.message == m_daemonQuit) { event = Event(EventTypes::Quit); return System; } else if (m_event.message == m_userEvent) { dataID = static_cast(m_event.wParam); return User; } else { event = Event(EventTypes::System, m_events->getSystemTarget(), &m_event); return System; } } bool MSWindowsEventQueueBuffer::addEvent(uint32_t dataID) { return (PostThreadMessage(m_thread, m_userEvent, static_cast(dataID), 0) != 0); } bool MSWindowsEventQueueBuffer::isEmpty() const { return (HIWORD(GetQueueStatus(QS_ALLPOSTMESSAGE)) == 0); } EventQueueTimer *MSWindowsEventQueueBuffer::newTimer(double, bool) const { return new EventQueueTimer; } void MSWindowsEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const { delete timer; }