/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2024 Symless Ltd. * SPDX-FileCopyrightText: (C) 2022 Red Hat, Inc. * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #pragma once #include "base/IEventQueueBuffer.h" #include "deskflow/IScreen.h" #include "mt/Thread.h" #include "platform/EiScreen.h" #include #include #include #include namespace deskflow { //! Event queue buffer for Ei class EiEventQueueBuffer : public IEventQueueBuffer { public: EiEventQueueBuffer(ei *ei, IEventQueue *events); ~EiEventQueueBuffer() override; // IEventQueueBuffer overrides void init() override { // do nothing } void waitForEvent(double msTimeout) override; Type getEvent(Event &event, uint32_t &dataID) override; bool addEvent(uint32_t dataID) override; bool isEmpty() const override; EventQueueTimer *newTimer(double duration, bool oneShot) const override; void deleteTimer(EventQueueTimer *) const override; private: ei *m_ei; IEventQueue *m_events; std::queue> m_queue; int m_pipeWrite; int m_pipeRead; mutable std::mutex m_mutex; }; } // namespace deskflow