/* * Deskflow -- mouse and keyboard sharing utility * SPDX-FileCopyrightText: (C) 2024 Symless Ltd. * SPDX-FileCopyrightText: (C) 2022 Red Hat, Inc. * SPDX-License-Identifier: GPL-2.0-only WITH LicenseRef-OpenSSL-Exception */ #include "platform/EiEventQueueBuffer.h" #include "base/Event.h" #include "base/EventTypes.h" #include "base/IEventQueue.h" #include "base/Log.h" #include "mt/Thread.h" #include #include #include #include #include class EventQueueTimer { }; namespace deskflow { EiEventQueueBuffer::EiEventQueueBuffer(ei *ei, IEventQueue *events) : m_ei{ei_ref(ei)}, m_events{events} { // We need a pipe to signal ourselves when addEvent() is called int pipefd[2]; int result = pipe2(pipefd, O_NONBLOCK); assert(result == 0); m_pipeRead = pipefd[0]; m_pipeWrite = pipefd[1]; } EiEventQueueBuffer::~EiEventQueueBuffer() { ei_unref(m_ei); close(m_pipeRead); close(m_pipeWrite); } void EiEventQueueBuffer::waitForEvent(double msTimeout) { Thread::testCancel(); static const auto s_eiFd = 0; static const auto s_pipeFd = 1; static const auto s_pollFdCount = 2; struct pollfd pfds[s_pollFdCount]; pfds[s_eiFd].fd = ei_get_fd(m_ei); pfds[s_eiFd].events = POLLIN; pfds[s_pipeFd].fd = m_pipeRead; pfds[s_pipeFd].events = POLLIN; int timeout = (msTimeout < 0.0) ? -1 : static_cast(1000.0 * msTimeout); if (int retval = poll(pfds, s_pollFdCount, timeout); retval > 0) { if (pfds[s_eiFd].revents & POLLIN) { std::scoped_lock lock{m_mutex}; // libei doesn't allow ei_event_ref() because events are // supposed to be short-lived only. So instead, we create an nullptr-data // kSystemEvent whenever there's data on the fd, shove that event // into our event queue and once we process the event (see // getEvent()), the EiScreen will call ei_dispatch() and process // all actual pending ei events. In theory this means that a // flood of ei events could starve the events added with // addEvents() but let's hope it doesn't come to that. m_queue.push({true, 0U}); } // the pipefd data doesn't matter, it only exists to wake up the thread // and potentially testCancel if (pfds[s_pipeFd].revents & POLLIN) { char buf[64]; ssize_t total = 0; ssize_t result; while ((result = read(m_pipeRead, buf, sizeof(buf)) > 0)) { total += result; } LOG_DEBUG2("event queue read result: %d (total drained: %zd)", result, total); } } Thread::testCancel(); } IEventQueueBuffer::Type EiEventQueueBuffer::getEvent(Event &event, uint32_t &dataID) { // the addEvent/getEvent pair is a bit awkward for libei. // // it assumes that there's a nice queue of events sitting there that we can // just append to and get everything back out in the same order. We *could* // emulate that by taking the libei events immediately out of the event // queue after dispatch (see above) and putting it into the event queue, // intermixed with whatever addEvents() did. // // But this makes locking more awkward and libei isn't really designed to // keep calling ei_dispatch() while we hold a bunch of event refs. So instead // we just have a "something happened" event on the ei fd and the rest is // handled by the EiScreen. // std::scoped_lock lock{m_mutex}; auto pair = m_queue.front(); m_queue.pop(); // if this an injected special event, just return the data and exit if (pair.first == false) { dataID = pair.second; return IEventQueueBuffer::Type::User; } event = Event(EventTypes::System, m_events->getSystemTarget()); return IEventQueueBuffer::Type::System; } bool EiEventQueueBuffer::addEvent(uint32_t dataID) { std::scoped_lock lock{m_mutex}; m_queue.push({false, dataID}); // tickle the pipe so our read thread wakes up auto result = write(m_pipeWrite, "!", 1); LOG_DEBUG2("event queue write result: %d", result); return true; } bool EiEventQueueBuffer::isEmpty() const { std::scoped_lock lock{m_mutex}; return m_queue.empty(); } EventQueueTimer *EiEventQueueBuffer::newTimer(double duration, bool oneShot) const { return new EventQueueTimer; } void EiEventQueueBuffer::deleteTimer(EventQueueTimer *timer) const { delete timer; } } // namespace deskflow